Tuesday, February 17, 2026

Dino Crisis: Jurassic World: Rebirth (2025)

Director: Gareth Edwards

Notable Cast: Scarlett Johansson, Mahershala Ali, Jonathan Bailey, Rupert Friend, Manuel Garcia-Rulfo, Luna Blaise, David Iacono, Audrina Miranda, Philippine Velge, Bechir Sylvain, Ed Skrein

 

Truthfully, I could go on for ages about how fascinatingly bizarre and laden with misfires the Jurassic World series has been. The entire Jurassic Park franchise, now with seven entries, has been a roller coaster, with ups and downs that have been both thrilling and perplexing. It’s one of the reasons why I love franchises. Yet, I’m pretty sure all the best and worst choices around Jurassic World can be dissected by looking at how Universal approached Jurassic World: Rebirth, the latest entry into the dinosaur mayhem franchise. 

 

The previous film, Jurassic World: Dominion, was bloated, filled with too many ideas, too many characters, too much nostalgia, and a wild approach that felt like it was simply trying to be both a legacy sequel and take the series into a new era. It didn’t work. Like, at all. Thus, Jurassic World: Rebirth aims to reignite the franchise by continuing the series as a sequel while moving away from the issues that have plagued Dominion and Fallen Kingdom. It also doesn’t work. Like, at all. 

 

The film opens by introducing a group of mercenaries hired by a pharmaceutical company to travel to an island where dinosaurs still exist. Cause I guess most of the dinosaurs that populated the Earth during Dominion are now dead (?), and people don’t seem to care about dinosaurs anymore (?!?!). The lead characters, hired by a standard operating corporate dickhead, played with gleeful sneering villain tendencies by Rupert Friend, are your standard group of very lite anti-heroes led by Scarlett Johansson and Mahershala Ali. Truthfully, I can get down with this. Do y’all remember the video game Dino Crisis? Mercenaries fighting dinosaurs while an evil pharmaceutical company tries to manipulate the entire situation? Hell yes. Let’s get back to making dinosaurs scary and limit the scope of the film. One mission. One island. Lots of teeth. Lots of guns. Recipe for success. Make it smaller and more intense while deviating from the bloat of Dominion

 


Yet, in what feels like one of the most annoying studio notes of all time, Rebirth doesn’t feel like its audience will fully side with mercenaries. So it decides to add a secondary plotline featuring a family who are shipwrecked and picked up by the mercenaries on their way to the island. Despite some fun moments with the family, that plotline could have been cut without really affecting the movie. The main dynamic of its themes comes from the mercenaries, the corporate watcher, and the scientist - played by Jonathan Bailey- as they continue to discuss the validity of a dinosaur’s life and the morality of man and nature. The family feels like fluff and is completely unnecessary. 

 

This means the film only really finds its groove in its second act. When the goals are clear (find giant dinosaurs, collect DNA, move to the next mission) the film moves. The second act feels almost like three short films. There’s the Mosasaurus/Spinosaurus attack sequence on the boat, the majestic unveiling of the Titanosaurus, and the white-knuckle thrills of cliff climbing with jet-sized Quetzalcoatlus. Director Gareth Edwards knows how to do massive visual spectacle that feels massive (see his films Rogue One, Godzilla, and The Creator for great examples), and most of his style is felt in these sequences. He loves to showcase the size differences between these people and the dinosaurs, and each sequence felt like how Rebirth should have felt all the way through. 

 


Unfortunately, Rebirth is also a sequel to a new era of the series, which, for better or worse, centers on genetically modified dinosaurs. Thus, this film HAS to have those too. Despite some fun in the opening that introduces a new dinosaur monster, the film bogs itself down with sluggish exposition, and it becomes apparent that Edwards and his team are not all that interested in the generic manipulation piece. Its final act, which finds our rag-tag group of survivors heading to an abandoned helipad for extraction, is focused on these genetic (and cinematic) atrocities. They introduce flying raptors, which are basically used just as raptors, and the Distortus Rex (which looks more like a Rancor than a T. rex). And they offer nothing all that special. If anything, it would have been so much more fun had they dug up some other cooler - and REAL - dinosaurs for their ending instead of continuing this thread of genetic monsters which feel tagged on here. 

 

On one hand, I appreciate that Rebirth is trying to reset the series in some ways. It attempts to move away from the bloat of its recurring characters, go back to a smaller story, and focus on dinosaur action. On the other hand, this film still suffers from a thin script and even thinner characters, and it pulls its punches by going too dark, adding unnecessary subplots about families and romances. Not to mention the DNA-spliced dinos feel like they are added just for the sake of trying to be part of the Jurassic World series. 

 

Jurassic World: Rebirth could have truly been a rebirth for the series, but it ends up feeling more like a side-quel where the producers were like, “We don’t need a real script, we have dinosaurs.” Its potential is massive, and it never reaches it. There are moments, but they mostly serve as reminders of what this film could have been with greater dedication to its ideas. 

 


Written Matt Malpica Reifschneider

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